Ok. Jobs won't come until phase 2 and 3. And they won't be coded as jobs. Instead there will be different tech trees that you can learn, and different skills.
Also, I'm mostly sure that there won't be a coded economy. So no stores. We want to allow the players to work together. If their kingdom gets so big, they can start their own economy, but that would be something unique to their kingdom. I want it to be the player's choice.
There won't even be currency in the game, at least not for a while, and when players feel the need for currency, they will make it themselves, and the players will decide how their economy works.
If we code in shops, and currency, then the whole game becomes about trying to get money, and people throwing up shops everywhere. Remember, the goal of this mod is to find a group of people who want to work cooperatively to make their kingdom great.
Again, if the kingdom gets SO big that the king decides he wants an economy, he will decide how it works, not us, the developers.