there can be a problem like this A player made a kingdom, it has expanded to 150 blocks in radius, now many many more people want to join but all 4 directions are blocked by some hermits or farmers who just randomly placed their kingblock so the territory can't be expanded anymore.
But actually this can be either a problem or a necessary thing, then the big kingdom will have to go and conquer nearby land by destroying others' kingblock before being able to expand his territory.
Post by killwithkostja on Jun 20, 2013 4:40:29 GMT -5
in my opinion there should be a big distance between newly built kingdoms.
If two kingdoms cross there should be a message(to the Kings and citizens) and the growth should stop in all directions. so the Kingdoms have to fight each other or make some diplomacy to get a solution!
Post by robogabe (robogman) on Jun 20, 2013 22:26:32 GMT -5
yea, why not make a really hard to obtain item/entity that can (over time) knock over a kindom protection, depending on how big it is will determine the wall health. almost like haven & hearth (, a pretty awesome video game thats free). so if you do this, the heath is based on size of village, and the shield taker downer object/entity could have very low health, just to make it more rare, and hard to come by, and the wall/shields of towns could be like bosses, were the health shows at the top center of the screen, but have way more health obviously.... and speaking off boss, what if you could defeated one and make it like a guardian, like a castle dragon, and if wall is attacked/breached, it will start to attack the attacker, and you can make very expensive harpoons to attack the dragon/town boss, (again very expensive) (and it could have double or triple the health to make it more difficult)