This will also pretty much be a sneak peak into phase 2.
These machines should be complicated to build, and require many parts.
I would like to make them pretty large, and very, very slow. (The main reason for slowness, is so that people in a village/kingdom have time to prepare if they see one coming.) Normally, you can't sneak up on a castle with a battering ram, or trebuchet.
It looks like, from the coding that's already done, that block damage may be changed for zones, instead of doing less damage. If this is the case, it solves a potential problem of siege weapons being used for mining, or clearing mountains. We have to make sure that people are only using siege weapons on buildings and walls.
I was also thinking that it may take more than 1 person to operate.
Well to get the ball rolling.. What do you want to brainstorm about? the strenght,how it should look or everything?
my idea: I also think a slow speed is usefull but maybe make them harder to see. since otherwise villages could have weeks to prepare wich is a long time. So maybe since it moves so slow just make an upgrade so that it has those army colors wich would blend it in better.
Oh now I start over upgrades. What about a tech tree modular system for siege machines? you would be able to assemble parts upon a already existing machine, wich need other upgrades so it could be make balanced..
I hope i just started rolling the ball and good luck on this part Wich will be amazing
However, I'm not sure about the camoflage, as I think it's a good thing if a village has weeks to prepare. We want to avoid situations where it would be advantageous to 'sneak' up on a village, and catch them unawares.
Remember, it's much easier to plan an attack, than it is to defend, and the advantage should always go to the defender.
As for rails, I'm torn. First, it would allow some kind of conflict on the way to a village, since the defending team would try to destroy the rails before it got there, but I'm not sure it's necessary since the weapons will just be moving really slow anyway. Plus, I think there will be more than enough combat outside in the defenders trying to prevent the attackers from getting there anyway.
I suggest we do a bit of research into how siege weapons moved and how they were transported. If they were in real history assembled near the battle we would have to make them slow and expensive. If they were built at the kingdom and moved to the battle we could maybe speed them up slightly and a little cheaper than normal.
I do understand what you're saying, and I want to mirror real life as much as we can. But in this point, it is MORE important to ensure that the defenders have PLENTY of time to prepare for an attack. And, in answer to your questions, siege weapons were generally created far away, then marched, very slowly to their goal.
There were a few that were assembled near the goal, but those were smaller ones. And of course battering rams move a little quicker.
But, regardless of actual speed of building, we want to make them very slow. Even if it takes days in minecraft, or longer, to conduct an attack. This is not a PvP mod, it's a mod that allows you to attack a kingdom if you want. It should not be easy, quick, or simple to completely destroy multple people's building and hard work, and they should have plenty of time to react.
I never wanted them super fast I was just thinking like maybe like slightly faster than what we had in mind. Also as for movement. In real life there was more flat land but minecraft tends to be very hilly,should we maybe have like the aforementioned rails so the weapons can move up these hills?
Siege weapons will definitely require ammunition. Giant cross bow bolts for balistae, giant boulders (metal or stone) for catapults/trebuchets, however, exploding will probably not be until phase 2, and then only towards the high end of the tech tree.
Exploding siege engines required gunpowder, or greek's fire.
Now, we will have gunpowder from creepers in phase 1, so we might have exploding amunition as a preview, but we won't be able to get gunpowder that easily in phase 2.
Both are very, very slow, and must be driven. They both require specific ammunition, which must be manually loaded every time. The catapult should be the more difficult one to build, and do slightly more damage and slightly longer range. and fire in an arc.
The balista should fire like a giant arrow.
Let's make the models and get the weapons working the way we want, before we start messing with the recipes.